The Dossier

2 min read

Part two of the handbook. One card per feature, written as the file the police keep on you, or the file the family keeps on the city. This is where the exact rules and formulas live. Every number comes straight from the game.

Part one, the basics in plain language, is in the handbook.

To the handbook

Murders

What it is

The heaviest decision in the file. There's no way back. A successful murder is permanent death for your target. Their account keeps the same nickname and starts completely over, with part of their bank cash.

Where to find it

More, under PvP, own menu item Murders. You search by exact player name. You confirm in a separate window.

How it works

You're at least rank Underboss and you stand in the same city as your target. How many ranks the target sits below you does not count. Members of your own family are off limits.

Newbie protection also applies to murders: players under the rank Soldier, or with an account younger than 2 days, can't be murdered.

An attempt always costs $1,000,000 in street cash and 120 energy. Then you wait 18 hours, even if you miss.

The success chance starts from the same ratio as a regular attack (your attack power against their defense), but the game takes a fixed share of it. That chance sits between 14% and 58%.

If your family has a right of revenge on the target, the revenge bonus is added, up to at most 58%.

If your target has a bodyguard, 18% comes off. Their family protection takes something off too. Together, bodyguard and family never take more than 25% off your chance, and your chance never drops below 14%.

Costs, returns and limits

Success: you get $85,000, plus 15% of your target's street cash (at most $30,000) and 2,500 respect. The bounty and the street skim then pass through your cash bonus together. The toast names the bounty, the skim, the bonus and the fee separately. The skim comes from the victim; the bounty and the bonus are the reward. Your target keeps 40% of their bank cash and starts with $700 starting cash. They get a message as soon as they log in. Fail: you spend a while in the hospital — the detention bar shows how long.

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