The Dossier

2 min read

Part two of the handbook. One card per feature, written as the file the police keep on you, or the file the family keeps on the city. This is where the exact rules and formulas live. Every number comes straight from the game.

Part one, the basics in plain language, is in the handbook.

To the handbook

NPC and player fights

What it is

On the street, might makes right. In an attack you steal street cash from a player or an NPC in your city. Bank cash is safe. Your attack power is your base attack, your rank bonus, your weapon bonus, and the shooting-range bonus while it is active. The other side's defense is their defense plus their rank bonus plus their best car. Extra copies of a weapon or car don't stack.

Where to find it

More, Fights.

How it works

The target must carry at least $50 in street cash and can't be in jail or the hospital.

Newcomers are protected: players below the rank Soldier, or with an account younger than 2 days. The rank gap can't be bigger than 2.

Win chance = attack power ÷ (attack power + defense), clamped between 20% and 80%. Equal strength is fifty-fifty. Twice as strong is roughly two in three. A higher attack can still lose.

The card and the message after the attack show the same numbers. Your attack is base plus rank plus your weapon plus range. Their defense is base plus rank plus their car. Their weapon does not count.

Your own profile has a Combat power card, with Attack and Defense, rounded totals and the parts: base, rank bonus, weapon or car. Someone else's profile doesn't show that card.

Win and you take 20% to 35% of their street cash, at most $14,000. They spend a while in the hospital. The attack button shows that floor and ceiling, including your cash bonus and a bodyguard.

Lose and you spend a while in the hospital yourself.

Costs, returns and limits

An attack costs 7 energy. Then you wait 30 seconds. An NPC's street cash grows back by $50 per minute.

Tips
Pitfalls