The Dossier
2 min read
Part two of the handbook. One card per feature, written as the file the police keep on you, or the file the family keeps on the city. This is where the exact rules and formulas live. Every number comes straight from the game.
Part one, the basics in plain language, is in the handbook.
Cars
What it is
Stolen rides, per-city garages, transport and the marketplace. This is not the Arsenal car: that one you buy in the shop for fight power. Here you steal, manage and trade vehicles. This card is always in the dossier, even when Cars is briefly off in the game.
Where to find it
Cars and Marketplace tabs (when those show in navigation). The handbook has the same rules in plain language.
How it works
Six steal options. Energy per option, light to heavy: 20, 25, 30, 35, 40 and 45. Model odds stay vague.
Rank bonus: the higher your rank, the better the chance, up to 50%. The chosen option grows fully; the others grow at half their own increase. After 2 days without an attempt, chance drops by 1 percentage point per day. Between attempts five minutes cooldown. Sometimes a captcha. A failed attempt can land you in jail, or you just manage to escape.
The heaviest option steals from a random player in your city. You need a free garage spot. Victims in jail or hospital are fair game. Newcomers are protected. That option needs at least rank Capo.
Each city has a garage, up to level 6. At the lowest level you have 1 spot; the next tier gives 3 spots for $10,000. At the top level: 50 spots. No downgrade. A guard (24 hours) makes theft via the heaviest option from that garage 50% as likely.
Damage on theft: up to 19, then up to 54, or up to 99. Damage does not rise over time. Repair costs 30 seconds per percentage point of damage. Scrap price is value times one minus damage.
Transport costs the train ticket for that route and lasts 2 times the travel time. On the way 5% chance of confiscation. Not stealable in transport.
Marketplace: 10% fee. Listing until sale, theft or the owner's death. Buyer needs a free spot in the car's city but need not be there. Cars for sale or in repair can be stolen. The seller gets a notice on sale.
In hospital or on the train: view only. Mutations (steal, sell, buy, repair, scrap, ship, upgrade) are blocked. In jail you cannot open Cars or Marketplace at all.
Costs, returns and limits
Energy per attempt is above. Marketplace fee and transport price follow the constants. Scrap and repair depend on value and damage.